Shop More Submit  Join Login
×




Details

Submitted on
May 4, 2013
Image Size
21.6 MB
Resolution
900×508
Link
Thumb
Embed

Stats

Views
1,820
Favourites
52 (who?)
Comments
28
Downloads
24
×
Demo 2013. Maya Generalist: responsible for rigging and some animation.

OKAY!

To help avoid confusion here is a shot breakdown describing my roll. Full versions of some of these are on my webpage

http:joel3d.com , go and see them , there cool!

1. Energizer Bunny. Agency: TBWA Chiat Day. Studio: Imaginary Forces

I was responsible for: Modeling, rigging and animation. This is not the Bunny used in the TV ads, it was for a web based game

on the Energizer website. I believe it was the first 3d version of the Energizer Bunny.

2. Liquid Plumber Disposer Plus. Agency: Disruptive Media Lab. Studio: Woodbeard aka; Jeremy Sahlman

I was responsible for rigging. including the 2d and 3d elements.

3. Coke Zero 'Unbelievable' Agency: Wieden Kennedy. Studio: Buck LA

I was responsible for rigging animals (Not including the Bear)

4. Keebler 'Uncommonly good'. Agency: Leo Burnett. Studio: Buck LA

I was responsible for rigging.

5. Cash Management Puppets. Agency (N/A). Studios: Blackmath and Woodbeard

I was responsible for rigging the puppets.

6. Energizer again, I was responsible for rigging animation.

7. The new "it" bottle from Clorox. Studio: Woodbeard

I was responsible for rigging.

8. Nike - WBF. Studio: Buck LA

I was responsible for rigging 3d characters that were then used as roto reference for the 2d animators.

9. Nissan Juke 'Urban legend' Studio: Agency: TBWAToronto. Studio: Psyop

I was responsible for modeling and rigging junkyard debris and cars that were crushed by the monster. I did not model or rig

the monster.

10. Sea Monsters: A Prehistoric Adventure. 3D IMAX film for National Geographic Studio: Cinevision.

I was responsible for rigging and previsual animation of the Gorgasaurus, Pteranodon, Dolichorhynchops, Styxosaurus,

Tylosaurus and Hesperorinis.

11. Tyrannosaurus Rex. Personal project by me.

Modeling, rigging and animation.
Add a Comment:
 
:iconcjreeder:
CJReeder Featured By Owner Oct 30, 2013  Student Traditional Artist
My god man, how long did all this take you? and where did you learn it?
Reply
:iconjoel3d:
joel3d Featured By Owner Oct 30, 2013  Professional Filmographer
Oh well all of this is taken from my whole career - so I guess 15 years or so. I've been learning a little each day on my own
Reply
:iconcjreeder:
CJReeder Featured By Owner Oct 30, 2013  Student Traditional Artist
I meant like, if you had to make it from scratch right now, how long would it take with your experience? I'm trying to get into this kind of thing, going to a few classes myself at the moment.
Reply
:iconakitymh:
AkityMH Featured By Owner Oct 30, 2013  Hobbyist General Artist
Daaaaaaaaaaaamn that is some impression modeling and animation. You, my friend, need to open commissions for this type of thing.
Reply
:iconjoel3d:
joel3d Featured By Owner Oct 30, 2013  Professional Filmographer
thanks - commissions to do what?
Reply
:iconakitymh:
AkityMH Featured By Owner Oct 30, 2013  Hobbyist General Artist
Animations for people. This type of thing is worth big money.
Reply
:iconanimeflight:
AnimeFlight Featured By Owner Oct 29, 2013  Hobbyist Traditional Artist
Duuuddeee, I have that Sea Monsters video game. Wow, that was a while ago. I never did finish it did I?
Reply
:iconjoel3d:
joel3d Featured By Owner Oct 30, 2013  Professional Filmographer
Haha that's cool - yeah like 2007
Reply
:iconhama-girl:
Hama-Girl Featured By Owner Oct 29, 2013  Hobbyist Digital Artist
What is meant by 'rigging'? What does that involve?
Reply
:iconjoel3d:
joel3d Featured By Owner Oct 29, 2013  Professional Filmographer
Yes, well its all the stuff you don't see. It is what deforms the the 3d model - and what the animators use to get the characters to do whatever they want.
Reply
Add a Comment: