Shop Mobile More Submit  Join Login
test animation of a new face rig done in Maya
Add a Comment:
 
:icondraco-valdramer:
Draco-Valdramer Featured By Owner May 14, 2014  Student Digital Artist
very interesting facial rig, looks very lively, and well done.
Reply
:iconjoel3d:
joel3d Featured By Owner May 16, 2014  Professional Filmographer
thanks
Reply
:icondraco-valdramer:
Draco-Valdramer Featured By Owner May 17, 2014  Student Digital Artist
np  ^^

where did you learn to do your rigging? do you do settup and rigging work for a living?
Reply
:iconjoel3d:
joel3d Featured By Owner May 18, 2014  Professional Filmographer
I do a bit of everything, learned by myself. I do this for a living.
Reply
:icondraco-valdramer:
Draco-Valdramer Featured By Owner May 18, 2014  Student Digital Artist
wow that is really amazing!

The Maya system is a pain, so being able to learn about it and get to how great you are doing now amazes me!  I hope that with time and effort I might be able to get as good with my rigging, although I know I am still kinda fresh in the ideals of rigging up a model and having it animated. I have so far rigged two models, and have done fairly well for both of them, I have three more I am going to be doing over the next couple months, so hopefully I will continue to improve. :nod:

so what do you find you have the most difficulty doing in maya?
Reply
:iconjoel3d:
joel3d Featured By Owner May 18, 2014  Professional Filmographer
okay. good luck!
Reply
:iconneycuurose1:
NeycuuRose1 Featured By Owner Mar 15, 2014  Hobbyist General Artist
EPIC!
Reply
:iconlt-snuggs:
Lt-Snuggs Featured By Owner Feb 22, 2013  Hobbyist Traditional Artist
This is really great work. But it makes me feel a bit awkward lol
Reply
:iconjoel3d:
joel3d Featured By Owner Feb 22, 2013  Professional Filmographer
thank you!

Haha! Awkward? why is that?
Reply
:iconlt-snuggs:
Lt-Snuggs Featured By Owner Feb 22, 2013  Hobbyist Traditional Artist
Hahaha! Its because the emotions are changing so fat. Its like watching a brainwashing telecast lol
Reply
:icontruco726:
Truco726 Featured By Owner Aug 26, 2012
amazing man, awesome work
Reply
:iconjoel3d:
joel3d Featured By Owner Feb 22, 2013  Professional Filmographer
thank you! oops' just a bit late
Reply
:iconnoodleishious:
Noodleishious Featured By Owner Jul 24, 2012  Hobbyist Writer
Lol me and my little sister have a game where we have to say and emotion and the other person has to make a face to match it. It coes faster and faster and faster until either she says something wrong (glaf, angbry, craky, etc) or you fall behind xD
Reply
:iconjoel3d:
joel3d Featured By Owner Jul 24, 2012  Professional Filmographer
Ha ha! Sounds like a good time.
Reply
:iconnamsilater:
namsilater Featured By Owner Jun 5, 2012  Student Interface Designer
wow... it's Maya only? or some plugins too?
Reply
:iconjoel3d:
joel3d Featured By Owner Jun 5, 2012  Professional Filmographer
Just Maya, thanks
Reply
:iconken1171:
ken1171 Featured By Owner Mar 7, 2012  Professional Digital Artist
The morph targets look great, and the controls look quite intuitive. Great job!
Reply
:iconjoel3d:
joel3d Featured By Owner Mar 8, 2012  Professional Filmographer
Morph targets? That sounds like Lightwave speak?

Thanks
Reply
:iconken1171:
ken1171 Featured By Owner Mar 8, 2012  Professional Digital Artist
Actually it's the term used in most 3D applications, though Maya prefers to call it "blend shapes" for some reason. It's the same thing anyway. :)

Say, what do you use to create the morphs? In 3DSMAX I use a cage deformer. It's kinda limited, but it allows smooth, and non-destructive deformation of only the selected vertexes. I was considering trying soft selection deform at certain range, but the changes are permanent and you don't have much control of which vertexes are being affected.
Reply
:iconjoel3d:
joel3d Featured By Owner Mar 8, 2012  Professional Filmographer
In Maya I mainly use cluster deformers to model the blends...Nice because you can paint the areas of influence on the fly. And just keep adding new clusters for more details like wrinkles bulges etc. Also nice because I can animate them to see what the blend will look like.
Lets see there is artisan, for sculpting, smoothing, relaxing etc. Ummmm...Lattice deformers for modeling and rigging...And others. Newer artists like to use zBrush, haven't used it too much as I am to new to it.
Reply
:iconken1171:
ken1171 Featured By Owner Mar 8, 2012  Professional Digital Artist
I have been using lattice deformers for all morph targets (blend shapes in Maya). That's the thing with Maya, nearly everything has a different name, so I am not sure we are talking about the same things. ;p
Reply
:icontransientflux:
TransientFlux Featured By Owner Mar 3, 2012   Digital Artist
l love how well the mouth is rigged, amazing:thumbsup:
Reply
:iconjoel3d:
joel3d Featured By Owner Mar 3, 2012  Professional Filmographer
Thank you very much.
Reply
:icontransientflux:
TransientFlux Featured By Owner Mar 3, 2012   Digital Artist
Hope you never stop improving the quality
of your work, inspiring:nod:
Reply
Add a Comment:
 
×




Details

Submitted on
March 3, 2012
Image Size
3.0 MB
Resolution
1280×720
Link
Thumb
Embed

Stats

Views
2,396
Favourites
52 (who?)
Comments
24
Downloads
87
×