The Maya system is a pain, so being able to learn about it and get to how great you are doing now amazes me! I hope that with time and effort I might be able to get as good with my rigging, although I know I am still kinda fresh in the ideals of rigging up a model and having it animated. I have so far rigged two models, and have done fairly well for both of them, I have three more I am going to be doing over the next couple months, so hopefully I will continue to improve.
so what do you find you have the most difficulty doing in maya?
Lol me and my little sister have a game where we have to say and emotion and the other person has to make a face to match it. It coes faster and faster and faster until either she says something wrong (glaf, angbry, craky, etc) or you fall behind xD
Actually it's the term used in most 3D applications, though Maya prefers to call it "blend shapes" for some reason. It's the same thing anyway.
Say, what do you use to create the morphs? In 3DSMAX I use a cage deformer. It's kinda limited, but it allows smooth, and non-destructive deformation of only the selected vertexes. I was considering trying soft selection deform at certain range, but the changes are permanent and you don't have much control of which vertexes are being affected.
In Maya I mainly use cluster deformers to model the blends...Nice because you can paint the areas of influence on the fly. And just keep adding new clusters for more details like wrinkles bulges etc. Also nice because I can animate them to see what the blend will look like. Lets see there is artisan, for sculpting, smoothing, relaxing etc. Ummmm...Lattice deformers for modeling and rigging...And others. Newer artists like to use zBrush, haven't used it too much as I am to new to it.
I have been using lattice deformers for all morph targets (blend shapes in Maya). That's the thing with Maya, nearly everything has a different name, so I am not sure we are talking about the same things.