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revision 1 - still has a long way to go.
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:iconweirda208:
Weirda208 Featured By Owner May 15, 2014  Hobbyist Traditional Artist
You are doing simply stunning, gorgeous, perfect work. I have no more words for all these...

I am gazing at this majesty walk :love:

Don't you aim to make the tail more flexible?
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:iconmac4kent:
mac4kent Featured By Owner Mar 11, 2014
I show my wife about you are very SUPER skill on Maya so best your create 3Ds. I explain my wife about you did great job.
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:iconjoel3d:
joel3d Featured By Owner Mar 11, 2014  Professional Filmographer
Thanks Kent!
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:iconmac4kent:
mac4kent Featured By Owner Mar 11, 2014
yw
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:iconishipjalexbarakarth:
IShipJalexBarakarth Featured By Owner Jan 31, 2014  Hobbyist General Artist
Looks great! Love your work!
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:iconjoel3d:
joel3d Featured By Owner Jan 31, 2014  Professional Filmographer
thanks stefanie
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:iconishipjalexbarakarth:
IShipJalexBarakarth Featured By Owner Jan 31, 2014  Hobbyist General Artist
Very welcome :3
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:iconcarnosaur:
Carnosaur Featured By Owner Jan 30, 2014  Professional General Artist
Much improved, looks much more natural with the head lower.
Great work.
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:iconmeriinu:
Meriinu Featured By Owner Jan 29, 2014
wowww
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thanks
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:iconfdassassin:
FDAssassin Featured By Owner Jan 29, 2014  Student General Artist
It's really great work you've done here, but a few issues I noticed:

The front legs, especially the right one, pop when the leg comes down. That can be simply fixed by moving the front of the chest down a bit every time a front leg comes in contact with the ground (besides, that happens in animal walks anyway, the body overlaps when a foot hits the ground)

The head is swaying left and right, which seems like a very disbalancing thing for the animal. Most of the time, a head is held still in 3D space. Of course, we don't know how a Diplodocus would have walked, but its close relatives lizards and birds tend to keep the head as still as possible.

And the tail here seems to flexible and moves too much. As far as I've seen, reptile tails are much far from the catlike tail whip motion. Also, such big motion might even disbalance the Diplodocus. I might be mistaken on this one, but just a heads up.

Keep up the great work!
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thanks for your comments! Updated, but still has a long way to go.
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:iconburningivy:
BurningIvy Featured By Owner Jan 28, 2014  Hobbyist Digital Artist
Wow - that's colossal :)
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
haha! thanks
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:iconirichimaru:
Irichimaru Featured By Owner Jan 28, 2014
you got some pops in the leg. when that foot comes down bring that part of the body down with it as well as leading the body to the extreme characters right or left of you screen. when the back legs move the character should begin to move towards the side of that leg. this will eliminate the pop. think about spacing when you have these issues and add a bit more weight after all they way a lot. great work!
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
Getting the pops out isn't a problem - showing weight is. I have a way to go on this.
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:iconirichimaru:
Irichimaru Featured By Owner Jan 29, 2014
weighting is all in the spacing. Look at your tangents and if something needs to fall hard and quickly trying scaling your tangents. 
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:iconcooley:
cooley Featured By Owner Jan 28, 2014  Hobbyist Digital Artist
It's a really nice walk cycle and the skeletal structure looks great! The only thing I'd suggest is make the swinging of the tail more closely related to the motion of the rear legs. As of now, it looks like it's swinging (a lot) just to be swinging.
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
yes your totally right!
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:iconcooley:
cooley Featured By Owner Jan 29, 2014  Hobbyist Digital Artist
Don't get me wrong - I couldn't do anything near this cool but thank you for the response :)
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:iconhw-chimas:
hw-Chimas Featured By Owner Jan 28, 2014  Hobbyist Artist
Impressive and a smooth walk

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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thanks, I have a lot of improving to do still
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:iconprincessirregular:
PrincessIrregular Featured By Owner Jan 28, 2014  Hobbyist General Artist
that's so awesome :la:
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thank you very much
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:iconprincessirregular:
PrincessIrregular Featured By Owner Jan 30, 2014  Hobbyist General Artist
you're welcome :)
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:iconomnoproxyl337:
Omnoproxyl337 Featured By Owner Jan 28, 2014  Hobbyist Digital Artist
god dayum that is so cool :iconlazycryplz: 
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thanks
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:iconomnoproxyl337:
Omnoproxyl337 Featured By Owner Jan 29, 2014  Hobbyist Digital Artist
youre welcome 
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:iconjoshpurple-gassy:
joshpurple-Gassy Featured By Owner Jan 28, 2014
Awesome :winner: :winner: :winner:
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
thanks
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:iconlyra-elante:
Lyra-Elante Featured By Owner Jan 28, 2014  Hobbyist General Artist
This would be a nightmare to paint skin weights on.
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
It wasn't to bad
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:iconlyra-elante:
Lyra-Elante Featured By Owner Jan 29, 2014  Hobbyist General Artist
It took me forever to paint skin weights on my rabbit model. That was my least favorite part :(
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:iconcrazycrocuta:
CrazyCrocuta Featured By Owner Jan 28, 2014  Student Traditional Artist
Really nice motion! :D Wouldn't the neck have been stretched out though? I'm not caught up on paleo info on this beasty, but I've mostly seen it illustrated with the neck balancing the tail.
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
Yes I think your right, thanks for commenting. I updated the walk cycle, still has a long way to go
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:iconcarnosaur:
Carnosaur Featured By Owner Jan 28, 2014  Professional General Artist
Yes current science suggests this animal couldn't lift its head much higher than its shoulders, the same applies to its cousin Apatosaurus. the neck should be parallel with the ground.
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:iconjoel3d:
joel3d Featured By Owner Jan 29, 2014  Professional Filmographer
yes thanks, I updated it
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January 28, 2014
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