Attribute to switch between Maya Muscle and traditional Maya skin cluster.
Easy to select FKcontrols for muscles for adjusting individual jiggle/weight attributes on muscles splines.
IKFK (Arms, legs and tail)
Stretchy (Back, neck, arms, legs and tail)
Scalable (including muscle and skin)
Joint based facial set-up (WIP) includs fleshy eyes, tongue, nose and lips.
Switch between round, or cat like iris both with open/close blendshape.
Includes skeleton and skin geometry.